Tuesday, November 15, 2011

Phase 3: Final Project Proposal

For my final project I'll be using the Unity Game Engine to create a virtual environment for my MMMORG game framework.

Unity will deliver the physics of the game through the Augmented Reality View I'll be setting up soon.

I need to figure out a way to convert Location data from phone into the unity engine (which is possible) and have two phones moving two characters in a bluetooth network environment.  I think if I network through the unity engine and Xcode simultaneously I'll probably have the best results.

The camera orientation in unity will be determined by the "Attitude" of the phone (gyro, accellerometer) and shooting vectors will be the normal of the video viewfinder.

creating a map overlay using the coreData and SQLite with another phone

exchanging xyz data through bluetooth

create a basic server to handle game wide data exchange.



My final essay will be about my experience with this insane amount of work, my intentions with the technology, and how I foresee this gaming system progress technologically, artistically and socially.

Here are some screen captures:

The quality is awful but I'll make better ones soon.

















I'm currently experimenting with Xcode and rebuilding source code projects from:

iOS Developer Library

among other places...

Lots of resources.........  I'll reorganize soon.


Xcode Apps: How to create our own delegate for any class in iPhone?
Core Data Tutorial: Getting Started | Ray Wenderlich
Game Kit Data Send/Receive Demo Project | Learn & Master Cocos2D Game Development
Conway’s Game of Life Painted with Incoming Video (Core Image Tut) | Indie Ambitions
IPhone Tutorials « Esramkumar’s Blog
3DAR - Getting Started
Head First into Unity with UnityScript - Unify Community Wiki
UNITY: State of Social (Panel)
Unity 3D Assets/Prefabs Collection - Proper - CGPersia Forums
Head Tracking for Desktop VR Displays using the WiiRemote - YouTube
Georg Klein Home Page
Map Kit Framework Reference
SmartFoxServer: massive multiplayer game server for Flash, Unity 3D, Silverlight, iPhone games, MMO, virtual worlds and communities
Dastardly Banana Productions - FPS Weapons Package
Array based Object Placement Tool (Editor Extension)
mel wiki - - Your Maya mel / Python / API / scripting resource on the web -
Transitioning to ARC Release Notes
Black Art of 3D Game Programming, Chapter 10: 3D Fundamentals - Dpfileswiki
Install json-framework | Mike Zupan's Random Blog
What do I need to get the Layar Player to work in my iPhone app? : Layar Developer Support
http://iphonefall2010.crowdvine.com/system/talks/presentations/000/015/298/JRPowers_CoreMotion.pdf?1289428985
AR Landscape/Draft - Points of Interest
Gyroscope apps and games
camera - iPhone SDK 4 AVFoundation - How to use captureStillImageAsynchronouslyFromConnection correctly? - Stack Overflow
/ - zxing - Multi-format 1D/2D barcode image processing library with clients for Android, Java - Google Project Hosting
ZBar bar code reader
Teragon Audio: Developer Tools
uLink Developer Site - Tools - uCollab
How to Build and Test an iPhone App that Uses the Accelerometer - O'Reilly Answers
iPhone 4 Gyro Control in Unity | Quick Fingers
ios - Compensating compass lag with the gyroscope on iPhone 4 - Stack Overflow
Game Kit Programming Guide: Peer-to-Peer Connectivity
Technical Q&A QA1753: Technical Q&A QA1753
Core Location Framework Reference
Xcode 4.2 - Shake and Break iPhone app [HOW-TO] - YouTube
Rory Lewis, Rory, Dr. Lewis, Rory Lewis Band, Xcode, Storyboarding
BuildBot

Pauls Online Notes : Calculus III - Quadric Surfaces
Lines - Planes - Equations - Distances - Angles
GKPeerPickerController Class Reference
FLARManager: Augmented Reality in Flash | transmote speaks...
WikiStart/en - Spark project
Apple GameKit Bluetooth Integration Tutorial
flex - Completing a socket connection across an intranet or internet - Stack Overflow
Finding the current location in your mobile app using Geolocation | Gregs Ramblings
Location Labs Launches Advanced Mobile Cloud Platform | Cloud Computing Journal
Extending Adobe AIR | Adobe Developer Connection
Adobe Flex Cookbook
Adobe Flash Platform * Basics of user interaction
Adobe Flash Platform * Touch, multitouch and gesture input
Components | Adobe Developer Connection
Report: iPhone Applications Are Getting Cheaper | TechCrunch
Learning Objective-C: A Primer
Cocoa Source Code - Matt Legend Gemmell
iPhone Development: Drawing a HUD Display in OpenGL ES
objective c - How do I use UIImagePickerController just to display the camera and not take a picture? - Stack Overflow
ArcGIS iPhone API - Creating a New Xcode Project
Debugging peer-to-peer and wifi apps on the iPhone « Talk Funnel
Game kit is going to be a pain to test. - MacRumors Forums
iPhone Bluetooth Programming
iPhone Software Development: Sample Source Code : iPhone OS 3.0 peer to peer bluetooth connectivity
Bluetooth P2P connection - iPhone Dev SDK Forum
Beginners Guide to Objective-C Programming
Object-Oriented Programming with Objective-C: Introduction
DevMaster.net - A Beginner's Guide to Creating a MMORPG
SQL Introduction
What is Required When Building An MMORPG Server? - DevMaster.net Forums
Network Programming: Chapter 7 - iPhone SDK Application Development - O'Reilly Media
How to Socket Connection? - iPhone Dev SDK Forum

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