Unity will deliver the physics of the game through the Augmented Reality View I'll be setting up soon.
I need to figure out a way to convert Location data from phone into the unity engine (which is possible) and have two phones moving two characters in a bluetooth network environment. I think if I network through the unity engine and Xcode simultaneously I'll probably have the best results.
The camera orientation in unity will be determined by the "Attitude" of the phone (gyro, accellerometer) and shooting vectors will be the normal of the video viewfinder.
creating a map overlay using the coreData and SQLite with another phone
exchanging xyz data through bluetooth
create a basic server to handle game wide data exchange.
My final essay will be about my experience with this insane amount of work, my intentions with the technology, and how I foresee this gaming system progress technologically, artistically and socially.
Here are some screen captures:
The quality is awful but I'll make better ones soon.
I'm currently experimenting with Xcode and rebuilding source code projects from:
iOS Developer Library
among other places...
Lots of resources......... I'll reorganize soon.